Socio-technical
design
The principles of socio-technical design are concerned with
getting a balance between:
This school of thought stems from a systems view of organizations,
based in the organism metaphor (see Senge in Chapter 3), and is a much more
incremental, evolutionary approach. The approach is less widely used than BPR,
and seems more cautious and humanistic than traditional BPR processes, which
have a rather macho feel to them, advocating throwing everything out and
starting again.
The underlying principles of socio-technical design are identified
in Mumford and Beekman (1994). These principles were originally developed by the
Tavistock Institute of Human Relations in London in the late 1960s, but still
appear to hold good today:
-
The principle of minimum critical specification: tell
people what to do but not how to do it.
-
The principle of variance control: problems must be
corrected as close to the point of origin as possible, and preferably by the
group that caused them.
-
The principle of multiskilling: give individuals a range of
tasks including some routine and some challenging.
-
The principle of boundary management: identify boundaries
between groups or functions and ensure that these are well managed and that the
people on them have the necessary information to pass the product smoothly to
its next transformation stage.
-
The principle of information flow: information systems
should be designed so that information goes directly to the place where action
is to be taken, or to the source that originated it.
-
The principle of design and human values: an important
objective of organizational design should be to provide a high quality of
working life for employees, for instance to fulfil the need to feel the job
leads to a desirable future.
-
The principle of incompletion: the need to recognize that
design is an ongoing and iterative process.
Socio-technical design involves more forethought, planning and
incremental change than BPR, which is faster, more risky and more exciting. As
defined by the Tavistock Group, this process was facilitated by either a
consultant or a manager, and followed the steps below. Some of these activities
may look a bit quaint these days. When compared with BPR, the focus might appear
rather ‘fluffy’ as much attention is given to the psychological needs of the
workforce. See Figure 8.4.
Socio-technical design is still alive and well in some
companies, but has been rather overtaken by the speed and promise of BPR.
Although the incremental, developmental approach is seen to work well, it is
often too slow for many environments where big results are sought quickly,
without taking people off the job to do the research and take action.